출처 : Swiftでアニメーションとタイマーを使ってみた
Swift for UIButton addTarget
viewDidLoad 와 viewWillAppear의 차이
ViewController.swift 최초 기본 코드
// // ViewController.swift // CreateLabel // // Created by test on 2014. 6. 5.. // Copyright (c) 2014년 test. All rights reserved. // import UIKit class ViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() // Do any additional setup after loading the view, typically from a nib. } override func didReceiveMemoryWarning() { super.didReceiveMemoryWarning() // Dispose of any resources that can be recreated. } }
UILabel class내 전역변수로 추가
var label : UILabel = UILabel();
viewDidLoad 함수에 내용 추가
override func viewDidLoad() { super.viewDidLoad() // Do any additional setup after loading the view, typically from a nib. //var label : UILabel = UILabel(); label.text = "test"; label.frame = CGRectMake(50, 50, 100, 50); self.view.addSubview(label); }
실행
Timer 생성
타이머를 추가해서 1초마다 내용이 수정되는 예제
완성된 코드
// // ViewController.swift // CreateLabel // // Created by test on 2014. 6. 5.. // Copyright (c) 2014년 test. All rights reserved. // import UIKit class ViewController: UIViewController { var countNum = 0; var label : UILabel = UILabel(); override func viewDidLoad() { super.viewDidLoad() // Do any additional setup after loading the view, typically from a nib. //var label : UILabel = UILabel(); label.text = "test"; label.frame = CGRectMake(50, 50, 100, 50); self.view.addSubview(label); // 타이머 생성 var timer = NSTimer.scheduledTimerWithTimeInterval(1.0, target: self, selector: Selector("update"), userInfo: nil, repeats: true); } override func didReceiveMemoryWarning() { super.didReceiveMemoryWarning() // Dispose of any resources that can be recreated. } // 1초마다 호출되는 함수 func update() { label.text = String(countNum); countNum++; } }
실행